Director’s cut sound designer pre production journal

  • Summary
  • some elements i will include in our film using sound is

    35. realistic(diegetic)(character),

    Klute Film analysis

    36. realistic(diegetic)(Emotional response)

    , 37. Expressive sound(diegetic)(outer world),

    38. Surreal Sound(meta diegetic)(inner world)

  • Test Recordings
  • Test recording(in green room)

    not many issues recording in the green room. there may be recording in the hallways though because of people walking by and distant sounds.

  • Equipment Checklist
  • Audio deck

    boom mic

    cable

    headphones(prop)

  • Recording Workflow
  • grab equipment(boom mic, cable, audio deck,) turn on audio deck, record when ready with team, upload files to drive.

  • Location Maps
  • in the green room i will have the boom mic set up behind the camera because i will be acting so i cant hold the microphone

    in the hall i will be recording in there may be issues with people walking by and distant sounds

  • Foley Sounds
  • clicking of buttons(of the cameras and equipment), middle

    setting up equipment, middle

    clicking of keys on computer, beginning

  • Discussions with Director
  • discussed the pacing, and mood of the film with the use of sound.

  • Influences from Films
  • most of our influences come from the film Living in Oblivion

  • What I Learned and Problems I Solved
  • i learned how to do good lighting, which isnt my job but it was still interesting to learn about.

    there were honestly not very many problems in pre production.

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