Session 5 Year 1 Production Project

SUMMARY

Free electronic bass guitar image“/ CC0 1.0

Role

Bassssssssssist

Intention (SMART Goal) for the Session

By May 10, as part of TEAM 2 as Bassist , I will have evidence of Writing a good bassline by 7 Steps To Writing GREAT Bassline for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Kim Gordon

Primary Source

Secondary Source

Training Source(s)

Project Timeline

Pre-production Milestones

  • Thing 1
  • Thing 2
  • Thing 3

Production Milestones

  • Thing 1
  • Thing 2
  • Thing 3

Post-production

  • Thing 1
  • Thing 2
  • Thing 3

Proposed Budget

A budget will be completed during Session 5, 2024

Evidence of Team Planning and Decisions

Place screenshots of the following…

  1. Trello Board
  2. Storyboard (FILM) (with comments for each role) OR other planning documents like sketches, flowcharts (GAME DESIGN), etc.
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS DETAILED ABOVE AFTER COMPLETING THEM

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

Grammar and Spelling

Editor

Session # Year # Production Project TEMPLATE v.3

SUMMARY

Role

Sound Design

Intention (SMART Goal) for the Session

By May 10, as part of TEAM 1 as , I will have evidence of having cinematic sound within the film. by following Cinematic SOUND DESIGN Tutorial for FILMMAKING for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Richard King

Primary Source

Secondary Source

Training Source(s)

Project Timeline

Pre-production Milestones

  • Thing 2
  • Thing 3

Production Milestones

  • Thing 1
  • Thing 2
  • Thing 3

Post-production

  • Thing 1
  • Thing 2
  • Thing 3

Proposed Budget

A budget will be completed during Session 5, 2024

Evidence of Team Planning and Decisions

Place screenshots of the following…

  1. Trello Board
  2. Storyboard (FILM) (with comments for each role) OR other planning documents like sketches, flowcharts (GAME DESIGN), etc.
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS DETAILED ABOVE AFTER COMPLETING THEM

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

Grammar and Spelling

Editor

Bad robot musician trying to make good music to please an audience.

LOGLINE

Bad robot musician trying to make good music to please an audience.

PROTAGONIST 

Robot Musician

PROTANGIONST CORE WOUND / MOTIVATION

Needing to fulfill a purpose.

GENRE

Drama, Comedy maybe?

INFLUENCES and EXAMPLES

Whiplash

Blade Runner

PLOT DESCRIPTION (FILM)

A bad robot musician is forced to train to be a musician. The robot understands that his purpose is to make music, but it is so bad at it that it doesn’t want to. In the end the robot ends up making some other form of art that blows people away,

Audio Recording Sound Safari

Mic Microphone” by AJ Montpetit/ CC0 1.0

Summary

I messed around with a guitar while it was recorded. I uploaded the audio files and emailed a folder with the audio files.

Audio Terms and Definitions

  • Sound Wave
    • A vibrational disturbance that involves the mechanical motion of molecules transmitting energy from one place to another.
  • Compression
    • Reducing a signal’s output level in relation to its input level to reduce dynamic range.
  • Frequency
    • The # of times per second that a sound source vibrates, is expressed in hertz (Hz).
  • Hertz
    • Unit of measurement of frequency; numerically equal to cycles per second (cps).
  • Infrasonic
    • The range below the frequencies is audible to human hearing.
  • Ultrasonic
    • The range above the frequencies of human hearing.
  • Pitch
    • The subjective perception of frequency – the highness or lowness of a sound.
  • Fundamental
    • The lowest frequency a sound source can produce. In other words, it is also called the first harmonic or primary frequency which is the lowest, or basic, pitch of a musical instrument.
  • Sound Frequency Spectrum
    • The range of frequencies audible to human hearing: about 20 to 20,000 Hz.
  • Octave
    • The interval between the two frequencies that have a tonal ratio of 2:1.
  • Bass
    • The low range of the audible frequency spectrum; is usually from 20 to 320 Hz.
  • Midrange
    • The part of the frequency spectrum to which humans are most sensitive; is the frequencies between roughly 320 Hz and 2,560 Hz.
  • Treble
    • The frequency range between roughly 5,120 Hz and 20,000 Hz, the highest two octaves audible to human hearing in the sound frequency spectrum.
  • Equalization
    • A signal-processing device that can boost, attenuate, or shelve frequencies in a sound source or sound system.
  • Amplitude
    • The magnitude of a sound wave or an electric signal is measured in decibels.
  • Decibel (dB)
    • A relative and dimensionless unit to measure the ratio of two quantities.
  • Wavelength
    • Distance between two peaks of a wave
  • Velocity
    • Speed in a given direction
  • Harmonic
    • Is a multiple of the fundamental frequency
  • Phase
    • Factor in the interaction of one wave with another, either acoustically or electronically

– Audio terms and definitions from Wikipedia

Voice Recording

Outdoor/Environment Recording

Instrument Recording

What I Learned & Problems I Solved

  • I learned how sound can vary at different distances.
  • We did not really have any problems that needed solving. the biggest problem was that I was having a little bit of trouble playing the guitar while standing up, so I sat down and it was easier.

Resources

Microphone Auditions Project TEMPLATE

Summary

  • WRITE ONE SENTENCE SUMMARIZING WHAT THIS PROJECT WAS ABOUT
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS DETAILED ABOVE AFTER COMPLETING THEM

Microphone Audition Podcast

  • WATCH SOUNDTRAP PODCAST TUTORIAL
  • MAKE SURE YOU READ AND RECORD THE SCRIPT INTRO AND OUTRO FROM THE MICROPHONE AUDITION SCRIPT
  • EMBED OR LINK YOUR FINISHED PODCAST AUDIO FILE FROM YOUR GOOGLE DRIVE OR A SOUNDCLOUD ACCOUNT
  • MAKE SURE IT IS SHARED PUBLICALLY
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS DETAILED ABOVE AFTER COMPLETING THEM

My Favorite Microphone

  • WRITE WHICH microphone was YOUR FAVORITE.
  • WRITE WHY this microphone was YOUR FAVORITE.
  • INCLUDE Specifications (PLACE MIC. NAME and  FREQUENCY RESPONSE IMAGE)
  • GET IMAGES and TEXT description from this page: http://capitalcomtech.info/2015/11/10/microphone-audition/
    • BE SURE TO SCROLL DOWN TO FIND THE IMAGES AND TEXT
  • EXAMPLE:

Shure SM58

The Shure SM58 was my favorite microphone because I really liked how the proximity effect boosted the low frequencies in my voice.

Terms and Concepts

  • Microphones
    • Dynamic – The sound waves themselves create the electrical signal by moving the membrane diaphragm of the microphone. Very popular and very well known. It is good for the low and middle range, NOT the high range.
    • Condenser – The membrane has an electrical current that waits for sound. When the sound waves hit it, it responds instantly. They are all over the place, but they need an electrical charge {amplifier} from something {battery}.
  • Polar Patterns
    • Omni – Picks sound up from all directions equally. This is used for interviews because it can pick up more than one person, without having to have two separate mics.
    • Cardioid – Picks up one half of the microphone, also known as a ‘directional mic’. Most sensitive in the front, about 180 degrees. Shaped like a heart.
    • Bi-directional – ‘Figure of 8’, picks the front and behind of the mic, but the 90-degree angle on both sides does not get picked up.
  • Transduction – Converts one form of energy to another.
  • Voltage – An electric force or a potential difference shown in volts.
  • Phantom Power – Activates the condenser in a microphone. DC powered mostly between 12 and 48 DC voltages.
  • Sensitivity – Voltage at its known sound level. Can be called by its voltage or decibels. A higher number means more sensitivity, everything is mostly in negatives. Sound pressure.
  • Frequency Response – The range of sound the microphone can produce and how sensitive it is within the range. You want it nice and flat.
  • Transient – A variation in current, voltage, or frequency.
  • Placement – Placement of the microphone is key, depending on the sounds you want, it can just be the distance from you or the instrument from the microphone. This part of the microphone can affect others emotionally in a way to connect with the audience.
  • Proximity Effect – Decreased sensitivity to low mics, which reduces background noise and vibration and counteracts when used very close to the source.
  • Output – A place where the sound leaves the system.
  • Characteristics – This is the Relative Response and Frequency measured in a Hertz graph to show how good or bad the microphone is. This can show the quality of the mic.
  • Noise Rating – The signal (sound source) to noise ratio measured in decibels (dB). Noise is any sound in the background you don’t want. Electricity vibrates at 60dB so you want the ratio of the signal and noise to be higher than that. Preferably 90dB or higher.
  • Hardware
    • Clips – A clip is something that you use to hold a microphone on something {for example – stand }, but, using the wrong kind of clips can affect the performance, make sure it is tight so it has the correct effect.
    • Stands – This ties in with a clip, this is what the clip will connect to. This keeps the microphone towards the object you want to hear without having to hold it or keep it still.
    • Windscreen – Something that covers and protects the microphone, mostly a foamy material.
    • Direct Box – A device used to connect an instrument directly into the audio mixer.

What I Learned and Problems I Solved

  • WRITE A SMALL PARAGRAPH DETAILING WHAT YOU LEARNED AND AT LEAST ONE PROBLEM YOU SOLVED AND HOW YOU SOLVED IT.
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS DETAILED ABOVE AFTER COMPLETING THEM

Session 4 Year 1 SMART Goal Project School of Rock

imp“/ CC0 1.0

SUMMARY

Focus / Instrument

Learning guitar, still practicing bass.

Intention (SMART Goal)

By March 1, as part of TEAM #7 as Guitarist, I will have evidence of A Completed Song by following 5 Best Ways to Start a Song for Session 4.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

My Leaders in the field are King Gizzard and the Lizard Wizard. King Gizzard and the Lizard is an Australian band that makes a multitude of different genres with each album. As of now, they have 27 studio albums.

Primary Source

Secondary Source

‘Shanghai’ by King Gizzard and the Lizard Wizard has an incredibly catchy melody that you can’t help but sing along to. The structure of the melody has a lot to do with this.

Training Source(s)

  • Learn complete songs 0:26
  • Make a nice sound 1:17
  • Play in time 1:33
  • Call yourself a guitarist 2:12
  • Always ask questions 2:58
  • Gear doesn’t make you better 3:17
  • Make your guitar playable 3:58
  • 5 minutes a day 4:22
  • Sleep 5:47

There were some more tips but I chose to not include them as they are more so for practicing at home, and I do not own a guitar.

SMART Goal Milestone Schedule

  • Decide general sound of the song.
  • Start recording/coming up with ideas.
  • Have all sections of the song recorded.
  • Mix the song.
  • Complete the slideshow.
  • Present song and slideshow.

PRODUCTION

SMART Goal Starting Point Evidence

Mushroom Metal

SMART Goal Ending Point Evidence

Mushroom Metal

An attempt at making a sludgy, distorted metal song.

POST-PRODUCTION – REFLECTION

21st Century Skills

Slideshow

I made a very unstructured and messy metal song.

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

There were times when Garage Band was not working or was having issues. I was mostly able to solve these problems on my own.

Ways of Working (Communication & Collaboration)

when I was unable to get something to work. or didn’t understand something, I would ask a peer or my instructor.

Tools for Working (Info & Media Literacy)

I used Songsterr to look at tabs for inspiration for my song. I looked on Google for tips on getting a better guitar tone, I don’t recall what I looked at specifically though.

Ways of Living in the World (Life & Career)

This session taught me to get the necessary part of something out of the way before doing something else. Example: Record the guitar part and THEN practice instead of practicing the whole time and then recording the last second.

Reactions to the Final Version

None as of now.

Self-Evaluation of Final Version

This session could have gone a lot better. I didn’t get the recording done until the last second, so it is not mixed and is not what I would have wanted as a final product.

Grammar and Spelling

Grammarly

Editor

Liam

Recommendation for Simon

Simon’s ability to drum is on par with his ability to get hard work done, which is nothing short from incredible. Simon and I were in a music class together. Simon can come up with incredible ideas on the spot, with no effort. While talking with Simon I’ve noticed he is a very respectful individual. If any workplace is looking for a hardworking, respectful person, Simon is the guy.

Recommendation For Emerson

Emerson’s love and passion for film is very visible. I have worked with Emerson on the production of multiple film projects. Emerson shows her passion for film through the hours of hard work she has put in just for a small part of a film. Working with Emerson is very easy, as she has a positive attitude and works hard no matter what. I would recommend Emerson to any Workplace looking to hire a hard-working, passionate individual, film-related or not.

Session 4 Year 1 Film Production Project

alien“/ CC0 1.0

SUMMARY

Role

Sound Designer

Intention (SMART Goal) for the Session

By March 1, as part of TEAM 1 as a sound designer, I will have evidence of having a soundtrack/score for our film by following How to Compose Cinematic Music (in 7 easy steps) for Session 4.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Primary

Secondary

Training Source(s)

Ben Burtt is a talented sound designer well known for the sound production and design of the Star Wars movies. He uses very interesting techniques for a lot of the sounds in these films.

  • Use sound effects 0:26
  • Boom perspective 1:18
  • Record “wild sound effects” 2:16
  • clean dialogue 3:15
  • step 1 – Choosing a Key and Chord Progression 01:47
  • Step 2 -Introduce Long Strings 02:58
  • Step 3 – Using Short Spiccato Strings 04:09
  • Step 4 – Writing a Melody 06:47
  • Step 5 – Adding a Counter Melody 07:50
  • Step 6 – Using Orchestration to add Intensity 08:56
  • Step 7 – Ending your piece as it began 09:21 – Play through of whole piece with notation

Project Timeline

Pre-production Milestones

  • Fill out the project tracking sheet.
  • Finish and present the pitch.
  • Finish the storyboard and structure the story.

Production Milestones

  • The script is done.
  • Capture all sound and footage.
  • Edit the film together fully.

Post-production

  • Finish the slideshow.
  • Present the film to peers.
  • Present the film to professionals.
  • Finish the blog post completely.

Proposed Budget

Film budget sheet

Evidence of Team Planning and Decisions

The storyboard.

Concept art of the aliens in the film.

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Alien Film

This film is about a man saving people from aliens, with unique lighting, a cool soundtrack, and intense scenes.

Skills Commentary

Slideshow

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

There was a point where we had audio missing for a scene so we had to do ADR instead. We had our editor go back and edit when doing certain scenes that he wasn’t in so that he would have more time to edit.

Ways of Working (Communication & Collaboration)

whenever there was a problem regarding missing sound or bad audio, I would tell my team so we could find out ways to solve it.

Tools for Working (Info & Media Literacy)

I took inspiration from old alien/sci-fi movies for the soundtrack. Not really anything in specific, just the overall sound you would think of with an alien movie.

Ways of Living in the World (Life & Career)

During this session, I learned how to communicate better and solve problems before they became too bad.

Reactions to the Final Version

All of the professionals said that the characters didn’t really matter, or that they didn’t really care about the character because there wasn’t really any context or background as to who they were. They also said the transitions could have been a little better. I think Keith also said the music or the film reminded him of a David Lynch film, which is pretty cool.

Self-Evaluation of Final Version

Overall I think we did a pretty decent Job. There were some issues with missing audio and poor audio quality. That didn’t really affect the film all that much though, as I was able to capture more audio. I think the soundtrack for the film turned out pretty good. The production was pretty good, but the story could use more character-building.

Grammar and Spelling

Grammarly.

Editor

Emerson