Session 5 Year 3 Production: Film

SUMMARY – Due March 19

Role

  • Editor

Intention (SMART Goal) for the Session

  • By May 9, as part of TEAM G, I will have evidence of having a progressive, cohesive visualizer for my song by following NAMED AND LINKED TUTORIAL for Session 5.

AI Use and Inclusion in This Project

  • Uses ChatGPT

PRE-PRODUCTION – INQUIRY – Due March 20

LEADER(S) IN THE FIELD / EXEMPLARY WORK(S)

Primary Source

Embed a video of a good role model for YOUR ROLE this session. This is someone or an example of work that guides or inspires your SMART goal. Copy and paste this source from the PTS, Project Tracking Sheet. EXAMPLES: a director, songwriter, a great game, etc. Write a sentence describing why you chose this source.

Secondary Source

Embed a source explaining the PRIMARY SOURCE. Assume that the reader of your blog has no idea who or what the primary source is. Use the secondary source to explain and justify why the primary source is a good role model for this project. This could be a video essay or interview about the primary source. Write a sentence describing why you chose this source.

AI Prompt:

  • EXAMPLE
  • AI Method: Leaders in the Field
    • Example Prompt: List 3 game character artists. Recommend search text to use in a search engine to find more information about their contributions to their field of work as secondary sources.

TRAINING AND SOURCE(S)

Embed your training source from YOUR SMART GOAL linked in the PTS, Project Tracking Sheet. Take notes and link back to time stamps within the video. Watch Mr. Le Duc’s Linked Notes Video, if you need help

AI Prompt:

  • EXAMPLES
  • AI Training Method – Part 1: Pareto Principle
    • Example Prompt: I want to learn how to [THING]. Can you use the Pareto Principle, which identifies the 20% of the topic that will yield 80% of the desired results, to create a focused learning plan for me?
  • AI Training Method – Part 2: Resource Recommendations
    • Example Prompt: Suggest various learning resources (like books, videos, podcasts, and interactive exercises) for the above topics that cater to different learning styles.

STUDY SCHEDULE (For Learning and Practicing Skills)

AI Prompt:

  • EXAMPLE
  • AI Training Method – Part 3: Study Schedule Creation
    • Example Prompt: Create a study schedule for all of the above for 3 weeks or less. I can study for 30 minutes every weekday in class. Add a few milestones for each of the 3 phases of the project production. Please include time for revision and testing.

PRE-PRODUCTION – PLANNING – Due April 11

PROJECT TIMELINE WITH MILESTONES (For Project)

AI Prompt:

  • EXAMPLE
  • AI Method: Task for Trello / Scrum 
    • Example Prompt: Create 15 basic tasks, starting with a verb, that it takes to complete [role tasks] for a [student game, film, or song]. Separate each set of functions into the pre-production, production, and post-production sections. 
    • Copy and paste the resulting list below.

Pre-production Milestones

  • Thing 1
  • Thing 2
  • Thing 3

Production Milestones

  • Thing 1
  • Thing 2
  • Thing 3

Post-production Milestones

  • Thing 1
  • Thing 2
  • Thing 3

EVIDENCE OF TEAM PLANNING AND DECISIONS

Place screenshots of the following…

  • Trello Board
  • Storyboard (FILM) (with comments for each role) OR other planning documents like sketches, flowcharts (GAME DESIGN), song or lyric notes (ROCK), etc.

AI Prompt:

  • EXAMPLE
  • AI Method: Tasks for Trello / Scrum 
    • Example Prompt: Create 15 basic tasks, starting with a verb, that it takes to complete [role tasks] for a [student game, film, or song]. Separate each set of tasks into the pre-production, production, and post-production sections. These tasks will be copied and pasted in Trello for a 15-day Scrum.
    • Copy and paste the resulting list into Trello and make a card for each task

PROPOSED BUDGET

Plan and include a personal budget for this project. Mr. Le Duc’s guidance on the parameters for this session is to see how much it would cost for you to be hired to do ‘your job’ or your role for this session. Add the estimated time you think you will spend on the project, research how much you should be paid by the hour, and include that total cost here.

AI Prompt:

  • EXAMPLE
  • AI Method – Budgeting
    • Example Prompt: Create a budget for a one-month student project with five members, including a breakdown of equipment, and hourly pay per member, for [listed roles on the team]. Include equipment rentals and other incidentals that need to be included in project planning. Cite resources. 

PRODUCTION – ACTION – Due May 8

THE (FILM, SOUND, or GAME)

Embed or link the final version of the film, game, or song from your Google Drive (FILM & ROCK) or itch.io (GAME). Make sure it is publicly viewable.

Write a descriptive sentence about the embedded or linked project above.

AI Prompt:

  • EXAMPLE
  • Method: Project Ideas
    • Example Prompt: I am a beginner interested in learning how to create games in Unity. To do this I need to know how to code in C#. Can you give me some beginner project ideas I could work on to help strengthen my C# coding skills?

SKILLS COMMENTARY

Link the team slideshow with your role, SMART Goal, and evidence of your SMART Goal for this session.

Write a sentence about your role in the slideshow and creative and technical contributions to the project. Also, include how you used AI to assist learning AND problem solve throughout your project.

AI Prompt:

  • EXAMPLES
  • AI Method: Clarification of Concepts
    • Example Prompt: Explain [topic] to me in the simplest terms possible as if I were a beginner.
    • Example Prompt: Create mental models or analogies to help me understand and remember [topic].
    • Example Prompt: Guide me through a visualization exercise to help me internalize the [topic] and imagine myself successfully applying it to a real-life situation.

POST-PRODUCTION – REFLECTION – Due May 16

21st CENTURY SKILLS

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

How did you grow in these areas during this project? Pick one and explain.

Ways of Working (Communication & Collaboration)

How did you grow in these areas during this project? Pick one and explain.

Tools for Working (Info & Media Literacy)

How did you grow in these areas during this project? Pick one and explain.

Ways of Living in the World (Life & Career)

How did you grow in these areas during this project? Pick one and explain.

REACTIONS TO THE FINAL VERSION

Place at least one comment from the PEER review and cite the student’s first name. Place at least one comment from the ADVISOR review and cite the student’s first name.

SELF-REFLECTION

Pick one of these types of reflection; action points, evaluative, intentional, or retrospective, state which one you picked, and write your reflection here…

GRAMMAR AND SPELLING

Place the name of the grammar and spelling tool you used to create this blog post.

EDITOR

Name the person who reviewed your blog post for grammar and spelling issues. First name only.

DID YOU DELETE ALL OF MR. LE DUC’s INSTRUCTIONS ABOVE? <— DELETE THIS INSTRUCTION, TOO 🙂 !!!

Film/Song Pitch

GENRE

  • Identify GENRE and STYLE. (It could be multiple genres and styles.)

INFLUENCES and EXAMPLES

  • List directors, game designers, songwriters, or other creations FROM YOUR CHOSEN GENRE
  • List scenes, game elements, and song sections FROM YOUR CHOSEN GENRE you are using for research and inspiration

IDEAS AND EXPLANATION

  • Create an “Elevator pitch” about your idea.
  • Starting points of what to talk about could be:
  • Protagonist
  • Plot/ story arch
  • Message
  • Technical prowess
  • Worldbuilding
  • etc.

SCHOOL OF ROCK SOUND SAMPLE

  • Link an audio file as a sample of a motif, riff, etc. to build your song around
  • This motif or riff should be short; longer than 10 seconds but not longer than 30 seconds

WHO WILL YOU NEED TO ACCOMPLISH THIS IDEA?

  • List team roles or positions need to accomplish this idea

WHAT DO YOU HOPE TO LEARN FROM THIS PROJECT

  • What new skills or processes will you learn and use for this project?
  • How will this project push you out of your comfort zone?
  • What new things will you try?

RESOURCES FOR INSPIRATION

Session 5 Year 2: School of Rock

emotions“/ CC0 1.0

SUMMARY – Due Jan. 28

Role

  • Enineer

Intention (SMART Goal) for the Session

  • By May 9, as part of TEAM #, I will have evidence of putting emotion into my music by following Chord Relationships and Emotion for Session 5

PRE-PRODUCTION – INQUIRY – Due Jan. 29

LEADER(S) IN THE FIELD / EXEMPLARY WORK(S)

Primary Source

Secondary Source

TRAINING SOURCE(S)

PRE-PRODUCTION – PLANNING – Due Feb. 7

PROJECT TIMELINE

Pre-production Milestones

  • Thing 1
  • Thing 2
  • Thing 3

Production Milestones

  • Thing 1
  • Thing 2
  • Thing 3

Post-production Milestones

  • Thing 1
  • Thing 2
  • Thing 3

PROPOSED BUDGET

Plan and include a personal budget for this project. Mr. Le Duc’s guidance on the parameters for this session is to see how much it would cost for you to be hired to do ‘your job’ or your role for this session. Add the estimated time you think you will spend on the project, research how much you should be paid by the hour, and include that total cost here.

EVIDENCE OF TEAM PLANNING AND DECISIONS

Place screenshots of the following…

  • Trello Board
  • Storyboard (FILM) (with comments for each role) OR other planning documents like sketches, flowcharts (GAME DESIGN), song or lyric notes (ROCK), etc.

PRODUCTION – ACTION – Due Feb. 27

THE (FILM, SOUND, or GAME)

Embed or link the final version of the film, game, or song from your Google Drive (FILM & ROCK) or itch.io (GAME). Make sure it is publicly viewable.

Write a descriptive sentence about the embedded or linked project above.

SKILLS COMMENTARY

Link the team slideshow with your role, SMART Goal, and evidence of your SMART Goal for this session.

Write a sentence about your role in the slideshow and creative and technical contributions to the project.

POST-PRODUCTION – REFLECTION – Due Mar. 7

21st CENTURY SKILLS

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

How did you grow in these areas during this project? Pick one and explain.

Ways of Working (Communication & Collaboration)

How did you grow in these areas during this project? Pick one and explain.

Tools for Working (Info & Media Literacy)

How did you grow in these areas during this project? Pick one and explain.

Ways of Living in the World (Life & Career)

How did you grow in these areas during this project? Pick one and explain.

REACTIONS TO THE FINAL VERSION

Place at least one comment from the PEER review and cite the student’s first name. Place at least one comment from the ADVISOR review and cite the student’s first name.

SELF-REFLECTION

Pick one of these types of reflection; action points, evaluative, intentional, or retrospective, state which one you picked, and write your reflection here…

GRAMMAR AND SPELLING

Place the name of the grammar and spelling tool you used to create this blog post.

EDITOR

Name the person who reviewed your blog post for grammar and spelling issues. First name only.

DID YOU DELETE ALL OF MR. LE DUC’s INSTRUCTIONS ABOVE? <— DELETE THIS INSTRUCTION, TOO 🙂 !!!

Session 4 Year 3 Production Project: Film

Dance Death , Anonymous, German” by The Metropolitan Museum of Art/ CC0 1.0

SUMMARY – Due Jan. 28

Role

  • All/Editor

Intention (SMART Goal) for the Session

  • By Feb 28, as part of TEAM GAVIN, I will have evidence of Portraying the sound of my song through film by following How to Plan a Music VIdeo for Session 4.

PRE-PRODUCTION – INQUIRY – Due Jan. 29

LEADER(S) IN THE FIELD / EXEMPLARY WORK(S)

David Lynch

Primary Source

I chose this video because David Lynch goes into detail about why he loved art, the things that inspired him, etc. Him explaining these things kind of inspire me to want to have the same devotion and love for art as he did.

Secondary Source

This video goes into detail on the ideas of David Lynch, His films, and his overall philosophy of art not needing an explaination, but art explaining for you.

TRAINING SOURCE(S)

0:40-Write a really rough narrative of what the story could be

0:48-Plan different kind of shots you want to get

0:49-Organize different shot categories

1:01-Use screenshots and links to things you may want to reference

1:20-Delete the things you dont want anymore/refine the artistic vision

1:50-Create the storyboard

PRE-PRODUCTION – PLANNING – Due Feb. 7

PROJECT TIMELINE

Pre-production Milestones

  • Plan Shots
  • Plan mood/genre
  • Plan locations

Production Milestones

  • Capture all footage
  • Done with song for music video
  • Edits done and polished

Post-production Milestones

  • Finish slides/submit film link
  • Receive feedback
  • finish blog post

PROPOSED BUDGET

An editor for a music video on average is paid $31.60 an hour. If I work for 3-4 days editing, at about an hour a day, that would put me at around $126

EVIDENCE OF TEAM PLANNING AND DECISIONS

PRODUCTION – ACTION – Due Feb. 27

THE (FILM, SOUND, or GAME)

Visualizer

A colorful, dreamy, hazy and consfusing visualizer.

SKILLS COMMENTARY

Slideshow

I tried my best to show creativity and make the visualizer as aestetically pleasing to the eye as I could, through my edits.

POST-PRODUCTION – REFLECTION – Due Mar. 7

21st CENTURY SKILLS

Ways of Thinking (Problem Solving)

As the clock was very, very quickly ticking and I was running out of time to film, let alone edit the film, I was in a position where I either had to just not have a final product, or I had to come up with something. I didn’t record a single piece of film. What I did do was gather a collection of images that I felt would fit the mood of the song, as well as some of my own art and photo’s I have taken. I then edited the images heavily through snapseed. After gathering such images, I edited them all together in capcut, being able to contort, warp, flash, and do lots more to them in the final product. I feel like while the final product isn’t at all what I had invisioned or planned, but for the time I had, I am happy with it.

Ways of Working (Communication)

As I worked solo this session, I didn’t really collaborate or communicate with anyone to achieve any kind of goals. I did talk with Mr. Le Duc about differrent techniques and resources that would help with the process of the film, however I did not end using any of them.

Tools for Working (Media Literacy)

Snapseed has been something I have used since 6th grade, and the editing that’s available, all for free, is very useful. I used snapseed to recolor, distort, and do lots of other edits to some photos I had taken, some of my art, and some images I had gathered online.

Ways of Living in the World (Life)

This session especially taught me that unless you are quite literally on your death bed, there’s most likely SOMETHING you can do to achieve your goals, even if it ends up not being what you fully intentended, you can still produce something interesting.

REACTIONS TO THE FINAL VERSION

N/A (for now).

SELF-REFLECTION

Retrospective: I learned a lot about how just combining different images with interesting edits, combined with some kind of audio can be very effective.

GRAMMAR AND SPELLING

I used Grammarly.

EDITOR

Tucker.

Session 4 Year 2 Production Project: School of Rock

Death biting snake, 1904, Oscar“/ CC0 1.0

SUMMARY – Due Jan. 28

Role

  • BASASASASASASASS!?!?!?!?!?!!?!!?!?!

Intention (SMART Goal) for the Session

  • By Feb 28, as part of TEAM (G), I will have evidence of the filthiest heaviest song I’m capable of making by following for Session 4.

PRE-PRODUCTION – INQUIRY – Due Jan. 29

LEADER(S) IN THE FIELD / EXEMPLARY WORK(S)

Swans-Early, Filth-Cop Era Swans.

Primary Source

I chose this video because it showcases the raw energy that Swans produce with their music. This is not the exact sound I’m going for with my song though. I would have put a live video of their 80s Filth stuff, which IS what I am going for, but it is impossible to obtain such a thing.

Secondary Source

I chose this video because it delves into Michael Gira’s influences, interest, and overall more insight about the kind of person he is.

TRAINING SOURCE(S)

  • 1:08-“The 7 Dwarves” represent a spectrum of frequencies. 5 of these dwarves represent parts of the sound spectrum relevent to bass. He goes more in depth about what these dwarves represent and how they can help get bad frequencies out.
  • 2:08-Tubby the dwarf represents the bottom of the sound spectrum, around 80hz. Reducing the amount of bass on the bass/amp will help make sure Tubby is not taking over.
  • 3:49-Turning the tone knob down on your bass and bass up on your amp is a good way for Tubby to shine.
  • 4:32-Muddy the dwarf is around 250hz, decreasing it will help it sound less muddy and muffled, increasing will helpit sound fuller. So too much=muddy, too little=hollow.
  • 6:57-Honkey the dwarf is around 500hz

PRE-PRODUCTION – PLANNING – Due Feb. 7

PROJECT TIMELINE

Pre-production Milestones

  • Decide genre/research influences
  • Plan out song/structure and what not
  • Complete pre-production blog post section

Production Milestones

  • Connect all instruments to Garageband/make sure everything is working
  • Record song/vocals
  • Mix the song

Post-production Milestones

  • Finish production blog post and slideshow
  • Recieve feedback from peers and advisory members
  • Finish blog post

PROPOSED BUDGET

I would not be paying for a mixer/engineer as I’m doing all of that myself. If I were to hypothetically hire a mixer/engineer, the average cost is around $90-100.

The average cost for an hour of studio time is around $50, so if I were to need around 8 days that would put me at $400.

Those combined would be around $500.

EVIDENCE OF TEAM PLANNING AND DECISIONS

Document: EQ Sources

PRODUCTION – ACTION – Due Feb. 27

THE (FILM, SOUND, or GAME)

Horrifyingly Extruciating Death at the Hands of an Unkown Evil Entity in the Abyss of Oblivion

Visualizer

An 80s Swans era inspired nightmare of heavy, flying drums, vicious bass, Screams of a first time vocalist, and confusingly scary guitar riffs. A song intended to make the listener really have to pay attention to what they are hearing.

SKILLS COMMENTARY

Show of Slides

POST-PRODUCTION – REFLECTION – Due Mar. 7

21st CENTURY SKILLS

Ways of Thinking (Creativity)

It was very frustating and fun to have to come up with certain mixing and EQ’s during this session. It was really frustating when I would spend almost the whole class period trying to get a certain sound and it just wouldn’t sound right. But it was very worth finally finding the right sound or accidentally coming up with something really cool.

Ways of Working (Collaboration)

I really wanted collaborators for this song because I thought it was a cool idea to have a bunch of talented people have my version of the song and see what they could do in their respectivve fields of expertise.

For this I reached out to:

Tucker: Producing/Mixing/Mastering

Dylan: Vocals/Guitar

Warner: Drums

Ryan: Guitar/Vocals

(This WAS my original plan but I wasn’t able to go through with it, however, Tucker gave me some tips on mixing)

Tools for Working (Media Literacy)

During this session I would listen to music in the genre I was trying to replicate, such as Swans, Chat Pile, Dystopia, etc. This helped me get in the mood/mindset for being as heavy as I could.

Ways of Living in the World (Life)

I learned that having an idea to start with can develop into something completely different than what was origanally intended, yet it can still be very cool.

REACTIONS TO THE FINAL VERSION

N/A (For Now)

SELF-REFLECTION

Intentional: I learned a lot about mixing and how frustrating it can be, but how much it matters.

I learned a lot about how different sounds being melded together can create completely different atmospheres and moods, no matter how minor the changes might be.

GRAMMAR AND SPELLING

I used Grammarly.

EDITOR

Tucker.

Recommendation for Micha

Micha is an absolute killer when it comes to focusing on what he needs to do and getting it done. I met Micha in middle school and since then we’ve been good friends. Micha is a very centered individual, but he also knows how to treat others with respect and dignity. Since I met him, Micha has been a very funny person, but of course, knows when too much is too much. I would personally recommend any place of work to hire Micha for his outstanding work ethic, comedic, kind, and respectful personality, and his ability to adapt to things he is still learning.

Song Pitch: Session 4, Year 2

LOGLINE

Person struggles to keep body and mind alive and intact from unkown force.

PROTAGONIST

‘-.’-.’-.’-.-;.-;.-;.-‘-.-.;-;-.’-.’-.;-.-‘.-‘-.;-.;-.;-.’-.-‘-.’-.’-.-‘;-.;-.-‘.-‘.

PROTANGIONST CORE WOUND or MOTIVATION 

The wound is currently ongoing, all over, never over.

GENRE

Industrial-Noise-Sludge Metal Brutality

PLOT DESCRIPTION

Destruction and Death upon a single man.

INFLUENCES and EXAMPLES

Filth Era Swans

Chat Pile

Dystopia

Godflesh

WHO WILL YOU NEED TO ACCOMPLISH THIS IDEA?

  • Me
  • Potentially Warner for drums
  • Potentially Dylan for vocals
  • Potentially Tucker/Kellan for Mixing

WHAT DO YOU HOPE TO LEARN FROM THIS PROJECT

  • I hope to push my creativity.
  • I want this session to be the one where I lock in and get as much work done as possible in the time I have.
  • I am gonna try to do vocals, which I have never tried.

Session 3 Year 3 Production Project: Film

Fear and Horror Guillaume Benjamin” by J. Paul Getty Museum/ CC0 1.0

SUMMARY – Due Dec. 9

Role

  • Sound

Intention (SMART Goal) for the Session

PRE-PRODUCTION – INQUIRY – Due Dec. 13

LEADER(S) IN THE FIELD / EXEMPLARY WORK(S)

Ron Bartlett

Primary Source

The sound design in this scene builds and incredible amount of tension, from the kettle slowly boiling and whistling and getting to it’s peak when the scene reaches the climax, to the impactful sounds of the punches thrown, walls smashed, and men grunting. This scene immerses me in what’s happening and makes me wanna pay attention.

Secondary Source

I chose this source because Ron Bartlett goes in depth on the sound of Blade Runner 2049. He explains why he chose to do some of the things he did, and gives a lot of background to his choices.

TRAINING SOURCE(S)

0:07-Use sound effect libraries

0:21-know what mood your’re after

0:44-work out all of the elements you will need

1:19-add sound effects that aren’t exactly in the scene/shot, but would make sense for the setting

2:19-Think about the frequency response of the sound effects (make sure they aren’t all low and rumbly, or high pitched and thin, spread them out)

3:07-Use EQ to balance/exagerate the sounds

PROJECT TIMELINE

PRE-PRODUCTION MILESTONES

  • Storyboard Done
  • Roles Decided
  • Script Written

Production Milestones

  • Footage Recorded
  • Audio Recorded
  • Editing Done

Post-production Milestones

  • Films Presented to Class
  • Films Presented to Professionals
  • Blog Post and Project Tracking Sheet Filled Out

PROPOSED BUDGET

$3000

EVIDENCE OF TEAM PLANNING AND DECISIONS

Displaying IMG_7097.jpeg

PRODUCTION – ACTION – Due Jan. 10

THE (FILM, SOUND, or GAME)

The Picnic

A short thriller about a backstabbing (chest stabbing) girlfriend leading her boyfriend to a picnic that ends in blood.

SKILLS COMMENTARY

Slideshow

I was the sound designer but was not able to design any sound.

POST-PRODUCTION – REFLECTION – Due Jan. 17

21st CENTURY SKILLS

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I thought a lot about what I COULD have done had I had the chance but I ended up not being able to go through with any of it. I feel that the ideas I had will help with next session however.

Ways of Working (Communication & Collaboration)

I was able to communicate with my team that I likely would not have been able to get much done, and that I would’t be available for filiming due to work and not having much time. This gave them time to prepare for the fact that they wouldn’t have a sound designer which allowed them to figure out there own plan.

Tools for Working (Info & Media Literacy)

I was going to take inspiration from films like The Lighthouse and Blade Runner 2049, but was never able to go through with the ideas these gave me.

Ways of Living in the World (Life & Career)

I learned that I should be more focused on obstacles that might get in the way of getting certain things done. I also feel like this session showed me how important planning way way ahead can be and how it can help with problems that might get in the way of getting things done on time.

REACTIONS TO THE FINAL VERSION

Place at least one comment from the PEER review and cite the student’s first name. Place at least one comment from the ADVISOR review and cite the student’s first name.

SELF-REFLECTION

I picked action points: I don’t have any material to reflect off of so I’ll just go off of the things that happened throughout the session. I would definetly not that I need to focus on how I can get things done with time constraints, unavailability, etc. I wanna focus on getting ahead of the problems and getting things done when I have the chance even if it’s not a lot of time. And if it isn’t a lot of time I need to plan out what I can do in that amount of time and not try to do too much.

GRAMMAR AND SPELLING

I used Grammarly and had an editor to check my spelling and grammar.

EDITOR

Emerson

Session 3 Year 2 Production Project: School of Rock

Technische opname van een duikuitrusting met het prototype van een onderwater communicatie installatie.“/ CC0 1.0

SUMMARY – Due Dec. 9

Role

  • Bazisst

Intention (SMART Goal) for the Session

PRE-PRODUCTION – INQUIRY – Due Dec. 13

LEADER(S) IN THE FIELD / EXEMPLARY WORK(S)

Stin (Austin Tackett)

Primary Source

I chose this source/leader in the field because I absolutely love this band and their latest album “Cool World” that they’ve released and I’ve been extremely inspired to make something replicating their sound.

Secondary Source

This Guy goes into detail and does a deep analysis of the themes, sounds, techniques, choices and overall quality (subjetive, but still) of the album and the songs within it, and gives an unbiased review.

TRAINING SOURCE(S)

PROJECT TIMELINE

Pre-production Milestones

  • Decide roles for the team.
  • Discuss the overall sound/genre.
  • Research influences.

Production Milestones

  • Getting things to work.
  • Jamming with the team.
  • Mixing the song.

Post-production Milestones

  • Export and link the song.
  • Present the slideshow.
  • Receive feedback.

PROPOSED BUDGET

The studio cost for this session would cost around $1800

I calculated how much an hour of time in a professional studio costs on average and multiplied it by the amount of days/hours we would be in the studio for this session.

Average cost an hour-around $90

Time-around 20 hours (20 days, about an hour every day)

EVIDENCE OF TEAM PLANNING AND DECISIONS

The same lyrics that we did not have a chance to record last session.

PRODUCTION – ACTION – Due Jan. 10

THE (FILM, SOUND, or GAME)

Song

SKILLS COMMENTARY

Slideshow

I recorded some of the bass, but wasn’t able to record the rest of it due to absences.

POST-PRODUCTION – REFLECTION – Due Jan. 17

21st CENTURY SKILLS

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I tried working in a more unique tone to my bass and tried to come up with heavier, groovier riffs. I had to think about how to come up with a bass tone that was heavy enough for my personal preference buy also didn’t drown out the guitar.

Ways of Working (Communication & Collaboration)

We communicated a lot on the general sound we wanted and listened to eachother’s ideas. We also drew out the structure of the song and how it would progress which helped a lot in going through with the actual recording process.

Tools for Working (Info & Media Literacy)

I listened to a lot of music in the same genre for inspiration on the tone of my bass, it also helped me come up with better riffs and what not.

Ways of Living in the World (Life & Career)

This session I learned once again that not being present can be a horrible thing for the project and the team in general, in school or anywhere else.

REACTIONS TO THE FINAL VERSION

April said vocals would be a good addition.

SELF-REFLECTION

I picked retrospective: I learned about how to use the eq in garageband and I feel like that will help a lot in future sessions and in making music in general. I also mentioned that we drew and mapped out the structure of the song which I hadn’t thought of until Tucker mentioned doing it, and it helped a lot.

GRAMMAR AND SPELLING

I used Grammarly.

EDITOR

Tucker

Preparing a Film/Game/Song Pitch TEMPLATE

https://youtube.com/watch?v=4LTtr45y7P0%3Ffeature%3Doembed

Answer These Questions with Your Pitch

  • Is this game/film/song worth making?
  • Can this team actually make this project?

LOGLINE / WHAT PROTAGONIST DOES

  • Explore and use the Logline Creator and Resources to help build your logline
  • TEMPLATE 1: SomeONE or THING fighting SOMEONE or THING for SOMEONE or THING
  • Another way to think structure your logline…
  • TEMPLATE 2: In a world where ____, ____ needs to ____, otherwise ____ will happen.

The Three Sections of the Logline

  1. World establishment/ SETTING.
  2. OBJECTIVE/MOTIVE for the journey.
  3. CONSEQUENCE/STAKES of the journey.

PROTAGONIST / MAIN CHARACTER

  • Protagonist explained
  • Tell us a little about this person/setting/circumstance
  • More description is better, really ‘paint a picture’ of them

PROTANGIONST CORE WOUND or MOTIVATION 

  • Identify the core motivation/wound/want for the Protagonist
  • These two videos are really for film but could help game and rock, too
https://youtube.com/watch?v=wm-kBreibFg%3Ffeature%3Doembed
https://youtube.com/watch?v=6arvROwW-Ds%3Fstart%3D3949%26feature%3Doembed

GENRE

  • Identify Genre(s) and / or Style(s)

PLOT DESCRIPTION / GAME PLAY & WIN STATE

  • Write a paragraph describing the beginning, middle, and end of the story arc or gameplay
    • Does / can the Protagonist achieve their goal?

TREATMENT: THE WORLD OF THE PROTAGONIST

  • Complete at least one paragraph describing the protagonist’s world
  • This description helps the team build a better, more believable world
  • You may include wardrobe, family, friends, food choices, habits, hang-ups, etc.
  • Use descriptive language; colorful adjectives and adverbs that help reveal more about the protagonist; they are lazy so their room is a “hopeless mess of dirty laundry and homework papers”
  • Use sensory language; see, hear, touch, etc.
  • Be really specific
    • “Small, dark room that smells like dirty socks and leftover take-out food”

INFLUENCES and EXAMPLES

  • List directors, game designers, songwriters, or other creations FROM YOUR CHOSEN GENRE you are using for research and inspiration
  • List or embed scenes, game elements, and song sections FROM YOUR CHOSEN GENRE you are using for research and inspiration